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2026-09-02 | What I Learned About User Interviews

Software developers are very good at building things. Unfortunately, this is only useful after they have picked the right thing to build. A few years ago, I co-owned a startup that developed software for relationship management. It was similar to a CRM, but focused on building a professional network rather than managing a sales pipeline. We had plenty of ideas. We also had the technical skills to implement them. What we did not have was a reliable method for deciding which ideas deserved to be implemented. It took us more than a year and several expensive wrong turns to understand some fairly fundamental facts about our product: it would be used for business rather than private relationships, it needed both a mobile and a desktop version from the start, and the right customers could justify paying around 100 Euros per month. In hindsight, none of these insights required a year of software development. They required better conversations.

2026-08-09 | A REVERSI engine from high school

My REVERSI move engine, originally written in Pascal in 1992 and now ported to ClojureScript with a modern UI

2026-07-22 | Unorthodox Solutions for Fizzbuzz

This post discusses several approaches to the Fizzbuzz group word game. Starting with the standard approach, I introduce a couple of restrictions that require more creative and unorthodox solutions.